Pocket Gems News

It’s a fairly common misconception that unleashing creativity requires getting rid of processes and requirements. People often think that the more process you involve in a goal, the more holes you poke for creativity to leak out of it. In our experience at Pocket Gems, constraints can actually be beneficial in getting the most creative results from your team.

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Early employees are the backbone of most startups — they took a risk joining a fledgling company, and thereafter have an immense impact on said startup’s growth. They buy their own equipment, they establish the culture, they interview future hires and they work hard to maintain the culture as the company grows. They jump on the proverbial rocket ship and work, work, work — fueled by passion, ambition, coffee, free snacks and the good stuff in the kegerator. Thus far in our series The First 100, we’ve introduced you to hires 1 through 90 at various startups. Here’s a smattering of the companies we’ve included:

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So, software engineers Allen Pan and Gustavo Ambrozio and office manager Jasmine Fallstich of mobile gaming company Pocket Gems spent 23 hours trying to figure out how the Homeless Employment Collaborative, an organization that finds employment for the homeless, could simply stay in touch with its program graduates. The Pocket Gems team’s solution was a smartphone service that automatically sends HEC alumni brief, straightforward survey links via text message.

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Last weekend San Francisco nonprofit, ReAllocate, organized the first-ever HACKtivation for the Homeless event. The goal of the hackathon was to “join partners from the public, private, and nonprofit sectors to collaborate on civic issues and address homelessness.” The event brought together people from local startups like Spotify, Yammer, and Lyft. It gave them the

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It’s a fairly common misconception that unleashing creativity requires getting rid of processes and requirements. People often think that the more process you involve in a goal, the more holes you poke for creativity to leak out of it. In our experience at Pocket Gems, constraints can actually be beneficial in getting the most creative results from your team.

More ...
 

Failure is almost a prerequisite for success in Silicon Valley. Depending on the stats you’re looking at, between 25 percent to 90 percent of startups fail soon after launching. Failure is how you learn to iterate and come back stronger. One member of the Pocket Gems team, Cass Phillipps, has better insight on this fact

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Similarly, Pocket Gems CEO Ben Liu argued that “mobile gaming as we know it is going to be dead in a couple years” thanks to improvements in both devices’ power and network quality.

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Can’t get enough of mobile gaming? Pocket Gems is looking for a user experience expert to build intuitive and fun experiences for their next roster of viral games. Some of Pocket Gems’ most popular games include Tap Paradise Cove and Animal Voyage: Island Adventure. The ideal candidate for this job has an ability to understand games — not just the industry, but what players want and need. The company faces some tough competition from powerhouses like Zynga, but it is is growing quickly. In 2013, it counted 150 million downloads and generated $82 million in revenue.

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Every March downtown San Francisco turns into a small gaming universe. Walking around Market street, one can see red lanyards flapping around the necks of people everywhere. In the Starbucks line, one can hear conversations ranging from character design to frame rates. These are all signs that Game Developers Conference has come to town. Last

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