Pocket Gems News

One of the great challenges most developers will face in the modern internet age (nay, anyone who creates) is keeping fresh material flowing into their game on a regular basis. With audience appetites positively voracious for new content to get their teeth into and the hype cycle for most games leading to even the tiniest morsels of information being fought over, an engaged user base can end up becoming pretty tricky to keep happy.

More ...
 

At Pocket Gems, we pride ourselves on creating an environment of constant growth and learning. Internally, this means everything from having classes on Magic: the Gathering to bringing in expert speakers on how to use SpriteBuilder. Externally, this means helping others to learn about mobile game development. Previously, we’ve worked with groups like Mission Bit

More ...
 

Last week, Pocket Gems’ storytelling app Episode registered its 500,000th writer—not bad for a product that launched less than six months ago. While many of those half-million would-be creators are obviously amateurs, veterans of Marvel Comics and the CW’s Supernatural have signed up to created interactive animated serials, what Pocket Gems CEO Daniel Terry describes as “something between a TV show, a comic book and a novel.”

More ...
 

Writers and mobile apps are forging a new alliance with Pocket Gems’ interactive story platform, called Episode. The platform has reached over 500,000 author signups. It’s currently the world’s largest author platform for interactive mobile stories.

More ...
 

Pocket Gems’ interactive mobile story platform, Episode, has surpassed 500,000 author signups to become the world’s largest author platform for interactive mobile stories.

More ...
 

Pocket Gems just might have the most amount of personal “flair” items around the office of any company I’ve visited, and that’s saying something. That may be because each employee at Pocket Gems gets $100 to put toward new office decorations of their choosing. Some people pool their cash together to buy something like a pool table, and others use the money for one-off items like inflatable palm trees, or lounge chairs, or even fencing equipment. Being that Pocket Gems’ staff is an artistic bunch, the office keeps getting filled up with pretty unique stuff.

More ...
 

Last week, Pocket Gems was lucky enough to meet some of the leading game developers of tomorrow. Mission Bit, a non-profit organization that offers free programming classes to San Francisco public school students, came by our office. Mission Bit started their first Summer session on June 2. Since then, students there have been building mobile games

More ...
 

Pocket Gems’ players are active participants in the creation and growth of our games. When we see people don’t like a feature, we scrap it or work to improve it. When a player comes to us with a good idea for a game, we try and make that a reality. This is especially true with

More ...
 

Mobile games have broad appeal, low barrier-to-entry, and a wider availability than ever before.

Given these facts, it’s no surprise that data shows [ESA PDF] it’s about a 50/50 split between male and female mobile gamers.

More ...
 

Last weekend, a handful of Gemmers took a break from creating games to do some more volunteer work in the community. This time, Pocket Gems team members helped out at the SF-Marin Food Bank. They spent the day packaging crackers school meal programs. Here’s some info on food bank from their website: Hunger is a serious

More ...