Pocket Gems News

Just over one year ago, Campus Life developer Pocket Gems released its interactive mobile story platform, Episode. The app allows users to engage with a variety of “choose-your-own-adventure” style stories, and it’s a setup that’s been popular with users, as over 450 million total chapters have been read by the app’s community.

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When Apple launched the iPhone in 2007, the world was immediately changed forever and the web gave way to apps as the leading way people absorbed content. As with most emerging mediums, Hollywood was one of the first forces to take notice of mobile and tap its potential to reach fans. Unfortunately, a lot of these attempts have historically ranged from confusing to ridiculous.

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As a rule of thumb (or thumbs in this case), the better a game is, the stronger its community will be. Anyone who’s recently tuned in to a League of Legends tournament on Twitch or played a heavily modded version of Skyrim can attest to the power of community and user-generated content (UGC) in games.

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Earlier this year I put up a wall at Pocket Gems, the mobile games company where I work as an artist.

I wanted to come up with a way to reach the entire company and challenge the notion of what faces can fill what roles in games. The wall is a very visible piece of real estate in the front of the office. It’s prominently displayed to people coming into the office for job interviews, meetings or just grabbing lunch with a friend. You can’t get into the kitchen without walking by the wall.

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Another Pocket Gems hidden object game, Secret Passages has been updated with a holiday-themed quest series that includes holiday characters and a new holiday region. During this event, players will be able to explore three holiday-themed dune buildings.

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People love reading and writing their own stories. And Pocket Gems has figured out how to make that happen in a big way on mobile devices with the interactive stories of Episode.

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Fox and developer Pocket Gems this week announced plans to release a new Night at the Museum game alongside the new movie, Secret Tomb, which arrives the week before Christmas. The officially licensed game is called Night at the Museum: Hidden Treasures, and it’s scheduled to launch this holiday for iOS and Android devices. You play as Larry Daley, security guard, who must search for hidden relics, seek out clues, and team up with legendary personalities such as Theodore Roosevelt, Jedediah Smith, and even Rexy the Tyrannosaurus Rex.

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Ahead of its premiere later this month, “Night at the Museum: Secret of the Tomb” has gotten an official tie-in game on iOS.

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Episode developer Pocket Gems and Fox Digital Entertainment have partnered to release an official mobile game based on the third film in the Night at the Museum franchise, Night at the Museum: Secret of the Tomb. Night at the Museum: Hidden Treasures is available on iOS and Android devices, and offers players a hidden object experience, which challenges them to find items in the film’s key environments.

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Demonstrating the expectations that mobile game makers are placing in movies to cut their UA costs – providing a wider, cheaper and potentially more committed audience – Pocket Gems has released a game based on the Night at the Museum films.

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